![]() ![]() The modeling tools in Blender are top-notch - and for hard surface modeling the hard ops add-on is unbeatable.Īll full-scope 3d applications are quite intimidating to learn - but I really think it is preferable to learn to work in one, rather than many small tools that are lacking in some way or other.Īlternatively, "Sensei Format" is an add-on that simplifies the GUI considerably. I understand you are concerned about keeping a light GUI that does not distract while modeling - it is easy to set up a full-screen viewport with merely the essentials for modeling, and a nice pie menu. Also, it allows you to create uv map islands that make much better use of the available texture space - you are wasting a lot of space, which is unnecessary.īlender's UV unwrapping tools are great and easy to use (if you are accustomed to Blender's overall navigation and selection tools, of course). It produces pretty good results, and for simple objects like yours it easily keeps the relative scale. If I might suggest: open the object in Blender, and use the auto unwrap in Blender instead. Especially with 3x Godot will have some pretty compelling reasons a dev may want to choose it over the myriad of other engines available. For the time being its best at least for the 3D to build and arrange everything before import but hopefully that will change. Godot is still pretty early in life and it is missing quite a few tools when it comes to assembling sets, doing terrain, and other more asset building type stuff. Haven't tried animating bones in Godot before. Good job with the car, your half way to Lightning McQueen :) ![]() People have it so easy now to be able to go online and in a couple minutes have dozens of ready to use production level tools all FOSS and with extensive free training available. You couldn’t even start the program before giving up, literally, it wouldn’t start at all. Be glad your not joining in prior to 2.5x, I'm sure the Blender community lost many potential users for not having Python bundled (disregarding the various other issues of the time). Such great tools, odd UX design, no Linux runtime, random crashes. Personally I quite like 3DCoat, ZBrush I love and hate. Its easy to let a couple years go by basking in the glory of technology and meanwhile not produce much of any portfolio level content. You need to have a pretty good reason to choose to learn smaller packages and the truth is 99% new users don't have a good reason other than subjective agree, the implication there is that learning multiple tools at once as a beginner far outweighs the befits. Honestly, something Like Wings is pretty pointless to learn when learning it in Blender would not be any harder and would provide a far larger array of options later on when you want to accomplish more. And there are a lot of tutorials available to expand to better things. Add a primitive(Shift+A), go to sculpt mode, enable dyntopo and brush away. ![]() Polygonal modeling is easy, learn to do loop cuts (L), extrusions(E), merge(Alt+M) and face/vert/edge selection (Shift+Tab), knife cut(K), grab(G+x/y/z/xx/yy/zz) and that's good enough for most things a beginner would need to do. Of course, if you stick with you eventually will learn the other stuff because its awesome. You don't even need to look at the extras. Don't look at it as a massive pile of tools and options, if you only need to do a couple things in specific you can cut out 80-90% of what the tools have to offer. Blender and equivalents are really much simpler than you may think. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |